Comparison of Algorithms for Simple Stochastic Games

Jan Křetínský
Emanuel Ramneantu
Alexander Slivinskiy
Maximilian Weininger
(Technical University of Munich)

Simple stochastic games are turn-based 2.5-player zero-sum graph games with a reachability objective. The problem is to compute the winning probability as well as the optimal strategies of both players. In this paper, we compare the three known classes of algorithms – value iteration, strategy iteration and quadratic programming – both theoretically and practically. Further, we suggest several improvements for all algorithms, including the first approach based on quadratic programming that avoids transforming the stochastic game to a stopping one. Our extensive experiments show that these improvements can lead to significant speed-ups. We implemented all algorithms in PRISM-games 3.0, thereby providing the first implementation of quadratic programming for solving simple stochastic games.

In Jean-Francois Raskin and Davide Bresolin: Proceedings 11th International Symposium on Games, Automata, Logics, and Formal Verification (GandALF 2020), Brussels, Belgium, September 21-22, 2020, Electronic Proceedings in Theoretical Computer Science 326, pp. 131–148.
Published: 20th September 2020.

ArXived at: https://dx.doi.org/10.4204/EPTCS.326.9 bibtex PDF
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