Improvement in Small Progress Measures

Maciej Gazda
Tim A.C. Willemse

Small Progress Measures is one of the classical parity game solving algorithms. For games with n vertices, m edges and d different priorities, the original algorithm computes the winning regions and a winning strategy for one of the players in O(dm.(n/floor(d/2))^floor(d/2)) time. Computing a winning strategy for the other player requires a re-run of the algorithm on that player's winning region, thus increasing the runtime complexity to O(dm.(n/ceil(d/2))^ceil(d/2)) for computing the winning regions and winning strategies for both players. We modify the algorithm so that it derives the winning strategy for both players in one pass. This reduces the upper bound on strategy derivation for SPM to O(dm.(n/floor(d/2))^floor(d/2)). At the basis of our modification is a novel operational interpretation of the least progress measure that we provide.

In Javier Esparza and Enrico Tronci: Proceedings Sixth International Symposium on Games, Automata, Logics and Formal Verification (GandALF 2015), Genoa, Italy, 21-22nd September 2015, Electronic Proceedings in Theoretical Computer Science 193, pp. 158–171.
Published: 23rd September 2015.

ArXived at: bibtex PDF
References in reconstructed bibtex, XML and HTML format (approximated).
Comments and questions to:
For website issues: