Stochastic Games with Disjunctions of Multiple Objectives

Tobias Winkler
(RWTH Aachen University, Aachen, Germany)
Maximilian Weininger
(Technical University of Munich, Germany)

Stochastic games combine controllable and adversarial non-determinism with stochastic behavior and are a common tool in control, verification and synthesis of reactive systems facing uncertainty. Multi-objective stochastic games are natural in situations where several - possibly conflicting - performance criteria like time and energy consumption are relevant. Such conjunctive combinations are the most studied multi-objective setting in the literature. In this paper, we consider the dual disjunctive problem. More concretely, we study turn-based stochastic two-player games on graphs where the winning condition is to guarantee at least one reachability or safety objective from a given set of alternatives. We present a fine-grained overview of strategy and computational complexity of such disjunctive queries (DQs) and provide new lower and upper bounds for several variants of the problem, significantly extending previous works. We also propose a novel value iteration-style algorithm for approximating the set of Pareto optimal thresholds for a given DQ.

In Pierre Ganty and Davide Bresolin: Proceedings 12th International Symposium on Games, Automata, Logics, and Formal Verification (GandALF 2021), Padua, Italy, 20-22 September 2021, Electronic Proceedings in Theoretical Computer Science 346, pp. 83–100.
Published: 17th September 2021.

ArXived at: bibtex PDF
References in reconstructed bibtex, XML and HTML format (approximated).
Comments and questions to:
For website issues: