References

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  3. Luca de Alfaro & Thomas A. Henzinger (2004): Interface-Based Design. In: In Engineering Theories of Software Intensive Systems, Marktoberdorf Summer School, doi:10.1.1.77.4920.
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  8. Gerd Behrmann, Agnès Cougnard, Alexandre David, Emmanuel Fleury, Kim Guldstrand Larsen & Didier Lime (2007): UPPAAL-Tiga: Time for Playing Games!. In: CAV, LNCS 4590. Springer, pp. 121–125, doi:10.1007/978-3-540-73368-3_14.
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  13. Krishnendu Chatterjee, Thomas A. Henzinger & Vinayak S. Prabhu (2008): Timed Parity Games: Complexity and Robustness. In: FORMATS, LNCS 5215. Springer, Saint Malo, France, pp. 124–140, doi:10.1007/978-3-540-85778-5_10.
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  15. Alexandre David, Kim G. Larsen, Axel Legay, Ulrik Nyman & Andrzej Wąsowski (2010): Timed I/O automata: a complete specification theory for real-time systems. In: HSCC. ACM, pp. 91–100, doi:10.1145/1755952.1755967.
  16. Alexandre David, Kim Guldstrand Larsen, Axel Legay, Ulrik Nyman & Andrzej Wąsowski (2010): ECDAR: An Environment for Compositional Design and Analysis of Real Time Systems. In: ATVA, LNCS 6252. Springer, Singapore, pp. 365–370, doi:10.1007/978-3-642-15643-4_29.
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  23. Python implementation of ECDAR: PyECDAR. https://launchpad.net/pyecdar.
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  25. Martin De Wulf, Laurent Doyen & Jean-François Raskin (2005): Almost ASAP semantics: from timed models to timed implementations. Formal Aspects of Computing 17(3), pp. 319–341, doi:10.1007/s00165-005-0067-8.

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